Press kit
Sacred Ascent
A story-driven, turn-based tactical fantasy RPG for mobile and PC, where every fight is hand-built and none of them are for sale.
- Developer & publisher
- CVBE ApS, Denmark
- Genre
- Tactical RPG · turn-based · card-driven
- Platforms
- iOS, Android, Windows, macOS
- Status
- In development · closed beta signups open
- Business model
- Free to play · no ads · no pay-to-win · nothing limited
- Website
- sacredascent.com
- Press contact
- c@cvbe.dk
- Engine
- Unity 6
Short description
Sacred Ascent is a story-driven tactical RPG. Lead three disciples through hand-built grid battles where enemies telegraph their intent, every fight asks for a real decision, and defeat teaches instead of punishes. No pay-to-win, no paywalls, no ads, no grind, and nothing is ever limited.
Long description
In Sacred Valley, strength is inherited through an elemental spirit bond. Tarel of the Ashen Clan was born without one. The clan calls him Unbound. Season 1, A Path of His Own, follows him across eight fully illustrated, voiced comic episodes, from a humiliating arena defeat to the Ancestor's Tomb, as he proves that preparation, traps and a sharp mind can outfight a birthright.
Battles take place on an 8×6 board. Each disciple carries a personal 20-card deck: move, draw three techniques, play one and retain one for the next turn. A logical tag system replaces rock-paper-scissors: plate, padding and wards layer the way you'd expect, and fire stops regeneration. Objectives go far beyond "defeat all enemies": break formations, interrupt rituals, escort civilians, capture instead of kill, or escape.
Every game mode is a physical place in the Sect Enclave and is opened by the story: the Soulsmith Foundry, Elders' Trials, the Honor Ring, Dreadbeast Hunts, Labyrinth Depths and the Sect Hall.
Key features
- Every fight is hand-built. No trash pulls. Mastered content can be cleared instantly with Sweep.
- Defeat teaches. Free retries and a battle report that explains why you lost.
- Skill over spending. Ranked PvP uses normalised stats. The story never requires a summoned hero.
- Honest summoning. Visible pity that carries over, full-power first copies, everything earnable through play.
- Nothing limited, ever. Every hero and item stays available permanently.
- No ads. None.
- Cross-platform. Phones, tablets, Windows and Mac.
Screens & key art
In-development concept art. Free to use for coverage of Sacred Ascent. Click to download.
Key art: the Sect Enclave portal
Combat: Episode 7, The Sword Maiden
Vesper cleaves the scorpion
The Sect Enclave hub
Tapestry of Fate
Episode 1: the first strike
Episode 6: the Frostpeak Trails




