Press kit

Sacred Ascent

A story-driven, turn-based tactical fantasy RPG for mobile and PC, where every fight is hand-built and none of them are for sale.

Developer & publisher
CVBE ApS, Denmark
Genre
Tactical RPG · turn-based · card-driven
Platforms
iOS, Android, Windows, macOS
Status
In development · closed beta signups open
Business model
Free to play · no ads · no pay-to-win · nothing limited
Website
sacredascent.com
Press contact
c@cvbe.dk
Engine
Unity 6

Short description

Sacred Ascent is a story-driven tactical RPG. Lead three disciples through hand-built grid battles where enemies telegraph their intent, every fight asks for a real decision, and defeat teaches instead of punishes. No pay-to-win, no paywalls, no ads, no grind, and nothing is ever limited.

Long description

In Sacred Valley, strength is inherited through an elemental spirit bond. Tarel of the Ashen Clan was born without one. The clan calls him Unbound. Season 1, A Path of His Own, follows him across eight fully illustrated, voiced comic episodes, from a humiliating arena defeat to the Ancestor's Tomb, as he proves that preparation, traps and a sharp mind can outfight a birthright.

Battles take place on an 8×6 board. Each disciple carries a personal 20-card deck: move, draw three techniques, play one and retain one for the next turn. A logical tag system replaces rock-paper-scissors: plate, padding and wards layer the way you'd expect, and fire stops regeneration. Objectives go far beyond "defeat all enemies": break formations, interrupt rituals, escort civilians, capture instead of kill, or escape.

Every game mode is a physical place in the Sect Enclave and is opened by the story: the Soulsmith Foundry, Elders' Trials, the Honor Ring, Dreadbeast Hunts, Labyrinth Depths and the Sect Hall.

Key features

  • Every fight is hand-built. No trash pulls. Mastered content can be cleared instantly with Sweep.
  • Defeat teaches. Free retries and a battle report that explains why you lost.
  • Skill over spending. Ranked PvP uses normalised stats. The story never requires a summoned hero.
  • Honest summoning. Visible pity that carries over, full-power first copies, everything earnable through play.
  • Nothing limited, ever. Every hero and item stays available permanently.
  • No ads. None.
  • Cross-platform. Phones, tablets, Windows and Mac.

Screens & key art

In-development concept art. Free to use for coverage of Sacred Ascent. Click to download.

Characters

Logo